![]() opus: Implement GetWorkBufferSizeE圎x and GetWorkBufferSizeForMultiStreamE圎x.Fixes Super Mario Odyssey Online's IP address selection.Improves performance in Super Mario Sunshine on AMD and Nvidia GPUs.Vulkan: Device Local and higher invocation count for buffer conversions.Fixes a regression from 1.1.863 which stopped grass/bushes/flowers/tree animations in Pokémon Scarlet/Violet.Fix layer size for 3D textures with NPOT depth.Fixes a regression from 1.1.985 that caused ShaderTools to assert in debug mode and produce "incorrect" code on release due to the default graphics state being invalid.Fix ShaderTools GpuAcessor default values.Adds macOS headless builds to master releases and pull requests.Replacing 'Assembly.GetExecutingAssembly()' with 'Type.Assembly'.Fixes a regression from 1.1.896 causing a few failures to find storage buffers in Splatoon 3 and probably other games, though no visible changes were found.Fix shader GlobalToStorage pass when base address comes from local or shared memory.Fixes a regression from that caused black rendering on older GPUs in Pokémon Scarlet/Violet (for example, Nvidia MX cards).Fix gl_Layer to geometry shader change not writing gl_Layer.Fixes several Vulkan validation errors to make debugging easier. ![]()
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